NSW Department of Planning, Housing and Infrastructure
Illawarra Shoalhaven Regional Adaptive Planning Pathways Project (RAPP)
The Illawarra Shoalhaven region has experienced unprecedented and catastrophic natural disasters over the past few years. The NSW Department of Planning, Housing and Infrastructure, in partnership with CSIRO, have piloted an adaptive pathways approach to disaster risk reduction. This project recognises the necessity of planning to reduce the impact of future disasters and ensure disaster resilience in the region.
Cred Consulting was the community lead on the project. Cred designed and delivered a three part deliberate engagement process with The Gaimaragal Group to build capacity in the community to deliberate on and assess disaster risk reduction options and planning pathways. The key objective of the engagement was to inform and enable delivery of housing that is safe and affordable, particularly in the context of climate change and the increasing intensity and severity of natural hazards.
The engagement process prioritised and empowered the voices of First National leaders and the community by establishing a First Nations Collective (including Traditional Owners and First Nations stakeholders) and an independently recruited Community Panel. This ensured that participants were broadly demographic representatives of the Illawarra Shoalhaven community who reflected the diverse perspectives and lived experiences of the region. The community’s expert and valuable input provided guidance and formed the foundational principles, values and visions for the area.
Conscious of the highly technical nature of the project and the impact of disasters on the community, we carefully planned the engagement process to ensure sessions were empathetic, informative and interactive. As a result, we developed an innovative bespoke game, ‘The Game of Possible FuturesTM’, which integrated fun and skill-building activities that used community-friendly language and personas to help engage our participants in content around future climate scenarios. The game helped community members to build their capacity to respond to the content and helped connect people as well as limit the potential for trauma. As part of the game, participants were introduced to two future climate scenarios in 2060, each player had a role as a particular expert to present new information about the scenario and led their team through a series of actions and questions that helped unfold the complete picture of the scenario, to elicit recommendations for housing, vulnerable communities and infrastructure under those conditions.